About PixelPop

Since its inaugural event in 2014, PixelPop Festival has asserted its identity as a small but impactful game festival, and has grown to accommodate attendees of many backgrounds, disciplines, and creative styles. PixelPop Festival’s mission is to encourage and empower attendees from all experience levels to develop new skills, explore different methods, and cultivate relationships with other creators and enthusiasts.

PixelPop Festival creates a safe, approachable space for all attendees, exposing players and creators to a supportive, inclusive, and creative culture that celebrates a wide array of games. In order to continue the festival’s momentum and push to encourage diversity and accessibility in both game creation and appreciation, programs at PixelPop Festival will encourage attendees to think progressively, have confidence, and push themselves to create games they can be proud of.

Event History

Originally concepted by Ben Triola of Happy Badger Studio, PixelPop Festival came together as a way for local creators and players to connect, share their experiences, and build a stronger local game community. The event has since grown into a festival focusing on unique interactive play, bringing in guests and attendees from all over the country to participate in our educational sessions and indie game demos.


2014

PixelPop’s first year, hosted by Webster University, was an event celebrating indie gamedev, traditional gaming, and game music. We had speakers, guests, and demos from all over, including Aureylian (Twitch), voice actress and content creator Elspeth Eastman, game designer Christopher Badell (Greater Than Games), artist Tracy Butler (Lackadaisy), musician Ben Briggs, and many more.

PixelPop Festival 2014

PixelPop 2015

2015

In PixelPop’s second year, again hosted by Webster University, we put a greater focus on game education, partnering with the St. Louis Symphony to provide our guests with an after-event to satisfy their musical fandom. Our speakers and guests came from all over the US, including sound designer Eduardo Ortiz Frau (Everything, The Stanley Parable), voice actress Danielle McRae (Skullgirls), game designer Jamey Stegmaier (Stonemaier Games), game journalist Josh Boykin (Intelligame), and gamedev studio Butterscotch Shenanigans (Crashlands).



2016

PixelPop moved to the Saint Louis Science Center to host an open, education-and-experimentation-focused event. Our guests included game developer Samantha Kalman (Sentris), artist Anita Tung (Shard), game developer TJ Hughes (Nour), tabletop devs Cardboard Fortress Games (RESISTOR_, Lazer Ryderz), and game psychologist Jamie Madigan, PhD (author, Getting Gamers), among many others.

PixelPop Festival 2016

Originally concepted by Ben Triola of Happy Badger Studio, PixelPop Festival came together as a way for local creators and players to connect, share their experiences, and build a stronger local game community. The event has since grown into a festival focusing on unique interactive play, bringing in guests and attendees from all over the country to participate in our educational sessions and indie game demos.

2014

PixelPop’s first year, hosted by Webster University, was an event celebrating indie gamedev, traditional gaming, and game music. We had speakers, guests, and demos from all over, including Aureylian (Twitch), voice actress and content creator Elspeth Eastman, game designer Christopher Badell (Greater Than Games), artist Tracy Butler (Lackadaisy), musician Ben Briggs, and many more.

2015

In PixelPop’s second year, again hosted by Webster University, we put a greater focus on game education, partnering with the St. Louis Symphony to provide our guests with an after-event to satisfy their musical fandom. Our speakers and guests came from all over the US, including sound designer Eduardo Ortiz Frau (Everything, The Stanley Parable), voice actress Danielle McRae (Skullgirls), game designer Jamey Stegmaier (Stonemaier Games), game journalist Josh Boykin (Intelligame), and gamedev studio Butterscotch Shenanigans (Crashlands).

2016

PixelPop moved to the Saint Louis Science Center to host an open, education-and-experimentation-focused event. Our guests included game developer Samantha Kalman (Sentris), artist Anita Tung (Shard), game developer TJ Hughes (Nour), tabletop devs Cardboard Fortress Games (RESISTOR_, Lazer Ryderz), and game psychologist Jamie Madigan, PhD (author, Getting Gamers), among many others.

What’s in St. Louis?

Events like PixelPop Festival highlight that St. Louis is not only a great city to live in, but that it’s also one of the fastest-growing regions for entrepreneurs in the United States. With a thriving independent games community, the city boasts the 14th largest 2017 Global Game Jam site in the world (out of 701 sites — we were the 2nd largest in the USA!).